Flesh Reaver
Medium Undead, neutral evil (CR 1/2)Armor Class 12
Hit Points 19 (3d8+6)
Speed 40 ft.
14 (+2)
14 (+2)
14 (+2)
5 (-3)
10 (+0)
8 (-1)
Skills perception 2
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages understands Common and Darakhul but can't speak
Challenge Rating 1/2
Actions
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Consume Flesh.
Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 4 (1d4 + 2) piercing damage, and the creature must make a DC 13 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.
sizeMedium
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistancesnecrotic
damage_immunitiespoison
condition_immunitiescharmed, exhaustion, poisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Keen Senses,desc: The flesh reaver has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.,name: Leap,desc: If the flesh reaver moves at least 15 feet, it can jump up to 20 feet in any direction. If it lands within 5 feet of a creature, the creature must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the flesh reaver can make one Consume Flesh attack against it as a bonus action.,name: Pack Tactics,desc: The flesh reaver has advantage on attack rolls against a creature if at least one of the flesh reaver's allies is within 5 feet of the creature and the ally isn't incapacitated.
spell_list
page_no160
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 160