Fleshdreg
Huge Plant, neutral good (CR 5)Armor Class 15 natural armor
Hit Points 115 (10d12+50)
Speed 30 ft.
19 (+4)
6 (-2)
20 (+5)
13 (+1)
16 (+3)
7 (-2)
Skills insight 6, nature 4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Deep Speech, Sylvan
Challenge Rating 5
Actions
Multiattack.
The fleshdreg makes two slam attacks.
Slam.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage.
Rock.
Melee Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.
Disgorge Innards (Recharge 6).
The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 (2d8) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge.
sizeHuge
typePlant
group
alignmentneutral good
strength_save
dexterity_save
constitution_save8
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesfire
damage_immunitiesacid
condition_immunitiesexhaustion, unconscious
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Regeneration,desc: The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn’t function at the start of its next turn.
spell_list
page_no152
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 152