Fleshdreg

Huge Plant, neutral good (CR 5)

Armor Class 15 natural armor

Hit Points 115 (10d12+50)🎲

Speed 30 ft.


STR

19 (+4)

DEX

6 (-2)

CON

20 (+5)

INT

13 (+1)

WIS

16 (+3)

CHR

7 (-2)


Skills insight 6, nature 4

Senses darkvision 60 ft., passive Perception 13

Languages Common, Deep Speech, Sylvan

Challenge Rating 5

Actions

Multiattack.

The fleshdreg makes two slam attacks.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage.

Rock.

Melee Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.

Disgorge Innards (Recharge 6).

The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 (2d8) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge.


sizeHuge

typePlant

group

alignmentneutral good

strength_save

dexterity_save

constitution_save8

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesfire

damage_immunitiesacid

condition_immunitiesexhaustion, unconscious

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Regeneration,desc: The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn’t function at the start of its next turn.

spell_list

page_no152

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 152
Other formats: JSON

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