Frostjack
Medium Fey, neutral evil (CR 10)Armor Class 17 natural armor
Hit Points 135 (18d8+54)
Speed 30 ft.
15 (+2)
18 (+4)
16 (+3)
11 (+0)
17 (+3)
13 (+1)
Skills perception 3
Senses darkvision 60', passive Perception 17
Languages Common, Elvish, Giant, Sylvan
Challenge Rating 10
Actions
Multiattack.
Two Ice Blade attacks and one Winter’s Touch attack.
Ice Blade.
Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 14 (4d6) cold.
Winter’s Touch.
Melee Weapon Attack: +8 to hit, 5 ft., one target, 6 (1d4+4) slashing damage + 7 (2d6) cold and target must make a DC 15 Con save. Fail: creature begins to freeze and has disadvantage on weapon attack rolls or ability checks that use Str or Dex. It must re-save at end of its next turn becoming incapacitated and unable to move or speak as it freezes solid on a failure or ending effect on success. Creature remains frozen until it spends 12+ hrs in a warm area thawing out or until it takes at least 10 fire.
Icicle Barrage (Recharge 5–6).
Icicles fly from its hand in 30' cone. Each creature in area: 17 (5d6) piercing damage and 17 (5d6) cold (DC 16 Dex half).
sizeMedium
typeFey
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save7
intelligence_save
wisdom_save
charisma_save5
perception3
damage_vulnerabilities
damage_resistancesB/P/S damage from nonmagical attacks not made w/cold iron weapons
damage_immunitiescold
condition_immunitiesexhaustion
cr10
reactionsname: Hoarfrost Warding (3/Day),desc: When it takes fire it gains resistance to fire including triggering attack until end of its next turn.
legendary_desc
legendary_actions
special_abilitiesname: Chilling Presence,desc: At the start of each of its turns each creature within 15 ft. of it: 5 (2d4) cold (DC 16 Con negates). For each min a creature spends within 15 ft. of it: suffer one level of exhaustion from cold exposure (DC 16 Con negates). Unprotected nonmagical flames within 15 ft. of it are extinguished. Any spells of 3rd level or lower that provide resistance to cold and that are within 15 ft. of it immediately end. Water freezes if it remains within 15 ft. of it for at least 1 min.,name: Ice Walk,desc: Move across and climb icy surfaces with o ability check. Difficult terrain composed of ice or snow doesn't cost it extra move.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.
spell_list
page_no189
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 189