Frostjack

Medium Fey, neutral evil (CR 10)

Armor Class 17 natural armor

Hit Points 135 (18d8+54)🎲

Speed 30 ft.


STR

15 (+2)

DEX

18 (+4)

CON

16 (+3)

INT

11 (+0)

WIS

17 (+3)

CHR

13 (+1)


Skills perception 3

Senses darkvision 60', passive Perception 17

Languages Common, Elvish, Giant, Sylvan

Challenge Rating 10

Actions

Multiattack.

Two Ice Blade attacks and one Winter’s Touch attack.

Ice Blade.

Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 14 (4d6) cold.

Winter’s Touch.

Melee Weapon Attack: +8 to hit, 5 ft., one target, 6 (1d4+4) slashing damage + 7 (2d6) cold and target must make a DC 15 Con save. Fail: creature begins to freeze and has disadvantage on weapon attack rolls or ability checks that use Str or Dex. It must re-save at end of its next turn becoming incapacitated and unable to move or speak as it freezes solid on a failure or ending effect on success. Creature remains frozen until it spends 12+ hrs in a warm area thawing out or until it takes at least 10 fire.

Icicle Barrage (Recharge 5–6).

Icicles fly from its hand in 30' cone. Each creature in area: 17 (5d6) piercing damage and 17 (5d6) cold (DC 16 Dex half).


sizeMedium

typeFey

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save7

intelligence_save

wisdom_save

charisma_save5

perception3

damage_vulnerabilities

damage_resistancesB/P/S damage from nonmagical attacks not made w/cold iron weapons

damage_immunitiescold

condition_immunitiesexhaustion

cr10

reactionsname: Hoarfrost Warding (3/Day),desc: When it takes fire it gains resistance to fire including triggering attack until end of its next turn.

legendary_desc

legendary_actions

special_abilitiesname: Chilling Presence,desc: At the start of each of its turns each creature within 15 ft. of it: 5 (2d4) cold (DC 16 Con negates). For each min a creature spends within 15 ft. of it: suffer one level of exhaustion from cold exposure (DC 16 Con negates). Unprotected nonmagical flames within 15 ft. of it are extinguished. Any spells of 3rd level or lower that provide resistance to cold and that are within 15 ft. of it immediately end. Water freezes if it remains within 15 ft. of it for at least 1 min.,name: Ice Walk,desc: Move across and climb icy surfaces with o ability check. Difficult terrain composed of ice or snow doesn't cost it extra move.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.

spell_list

page_no189

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 189
Other formats: JSON

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