Frostveil

Medium Plant, unaligned (CR 4)

Armor Class 16

Hit Points 67 (9d8+27)🎲

Speed 10 ft., fly 30 ft.


STR

20 (+5)

DEX

20 (+5)

CON

16 (+3)

INT

1 (-5)

WIS

11 (+0)

CHR

1 (-5)


Skills stealth 7

Senses blindsight 100 ft., passive Perception 10

Languages -

Challenge Rating 4

Actions

Multiattack.

The frostveil makes three tendril attacks.

Tendril.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If two tendrils hit the same target in a single turn, the target is engulfed.

Engulf.

When a frostveil wraps itself around a Medium or smaller creature, the target takes 14 (2d8 + 5) bludgeoning damage plus 13 (3d8) acid damage and is grappled (escape DC 15). The target takes another 9 (2d8) bludgeoning damage plus 13 (3d8) acid damage at the end of each of its turns when it's still grappled by the frostveil. A frostveil can't attack while it has a creature engulfed. Damage from attacks against the frostveil is split evenly between the frostveil and the engulfed creature; the only exceptions are slashing and psychic damage, which affect only the frostveil.

Spirit Spores (recharge 6).

In distress, frostveils release a puff of psychotropic spores in a 10-foot cloud around themselves. Creatures within the cloud of spores must succeed on a DC 13 Constitution saving throw against poison or suffer hallucinations, as per a confusion spell, for 1d3 rounds.


sizeMedium

typePlant

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiesfire

damage_resistancesbludgeoning and piercing from nonmagical attacks

damage_immunitiescold

condition_immunitiesblinded, charmed, deafened, frightened, prone

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Chilling Acid,desc: The frostveil's frozen acidic mist breaks down flesh and organic materials into useable nutrients. Creatures who strike the frostveil with a non-reach melee weapon or an unarmed strike take 4 (1d8) acid damage.,name: False Appearance,desc: While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice.,name: Windborne,desc: While in blowing wind, the frostveil can fly with a speed of 30 feet. In a strong wind this speed increases to 60 feet.

spell_list

page_no207

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 207
Other formats: JSON

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