Garlicle

Small Plant, chaotic neutral (CR 1)

Armor Class 12

Hit Points 31 (7d6+7)🎲

Speed 20 ft., burrow 20 ft.


STR

6 (-2)

DEX

14 (+2)

CON

12 (+1)

INT

12 (+1)

WIS

18 (+4)

CHR

12 (+1)


Skills insight 6, perception 6, persuasion 3, stealth 4

Senses darkvision 60 ft., passive Perception 16

Languages Sylvan

Challenge Rating 1

Actions

Walking Staff.

Melee Weapon Attack: +0 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 1 (1d6 – 2) bludgeoning damage, 2 (1d8 – 2) bludgeoning damage if wielded with two hands, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

Cloves of Fate (Recharge 4-6).

The garlicle plucks cloves from its head and throws them at up to three creatures it can see within 30 feet of it. Roll a d4 for each creature. The garlicles allies have +1 on the roll while its enemies have a -1 on the roll. Determine the result and consult the following table.

| d4 | Fate |

|----|------|

| 0 | Worst Fortune. Whatever the target is holding slips from its grasp into a random space within 5 feet of the target, and the target falls prone as it trips over a rock, rain-dampened grass, its shoelaces, or similar. |

| 1 | Bad Fortune. The target takes 10 (3d6) poison damage and must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn. |

| 2 | Adverse Fortune. The target has disadvantage on its next attack roll. |

| 3 | Favorable Fortune. The target has advantage on its next attack roll. |

| 4 | Good Fortune. The target regains 5 (2d4) hp. |

| 5 | Best Fortune. The target’s next successful hit is critical. |


sizeSmall

typePlant

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception6

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Plant Camouflage,desc: The garlicle has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.,name: Tearful Stench,desc: Each creature other than an alliumite or garlicle within 5 feet of the garlicle when it takes damage must succeed on a DC 14 Constitution saving throw or be blinded until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites and garlicles for 1 minute.,name: Innate Spellcasting,desc: The garlicle’s innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: guidance, shillelagh 3/day: augury, comprehend languages 1/day: divination, entangle

spell_list

page_no162

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 162
Other formats: JSON

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