Gaunt One

Medium Aberration, neutral evil (CR 3)

Armor Class 14 natural armor

Hit Points 75 (10d8+30)🎲

Speed 30 ft.


STR

18 (+4)

DEX

15 (+2)

CON

16 (+3)

INT

15 (+2)

WIS

12 (+1)

CHR

4 (-3)


Skills stealth 4

Senses darkvision 60 ft., passive Perception 11

Languages understands Undercommon but can’t speak

Challenge Rating 3

Actions

Multiattack.

The gaunt one makes two claw attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14).

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.

Extract Heart.

Melee Weapon Attack: +6 to hit, reach 5 ft., one humanoid grappled by the gaunt one. Hit: The target must make a DC 13 Constitution saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hp, the gaunt one kills the target by extracting and devouring its heart.


sizeMedium

typeAberration

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Hearing,desc: The gaunt one has advantage on Wisdom (Perception) checks that rely on hearing.

spell_list

page_no163

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 163
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