Gaunt One
Medium Aberration, neutral evil (CR 3)Armor Class 14 natural armor
Hit Points 75 (10d8+30)
Speed 30 ft.
18 (+4)
15 (+2)
16 (+3)
15 (+2)
12 (+1)
4 (-3)
Skills stealth 4
Senses darkvision 60 ft., passive Perception 11
Languages understands Undercommon but can’t speak
Challenge Rating 3
Actions
Multiattack.
The gaunt one makes two claw attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14).
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.
Extract Heart.
Melee Weapon Attack: +6 to hit, reach 5 ft., one humanoid grappled by the gaunt one. Hit: The target must make a DC 13 Constitution saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hp, the gaunt one kills the target by extracting and devouring its heart.
sizeMedium
typeAberration
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Keen Hearing,desc: The gaunt one has advantage on Wisdom (Perception) checks that rely on hearing.
spell_list
page_no163
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 163