Ghost Knight
Medium Undead, lawful evil (CR 6)Armor Class 17 half plate
Hit Points 97 (15d8+30)
Speed 30 ft.
17 (+3)
15 (+2)
14 (+2)
8 (-1)
10 (+0)
7 (-2)
Skills athletics 6, perception 3, stealth 5
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge Rating 6
Actions
Multiattack.
The ghost knight makes three melee attacks.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Battleaxe.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.
Lance.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) necrotic damage.
sizeMedium
typeUndead
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistancesnecrotic
damage_immunitiespoison
condition_immunitiescharmed, exhaustion, poisoned
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Charge,desc: If the ghost knight is mounted and moves at least 30 feet in a straight line toward a target and hits it with a melee attack on the same turn, the target takes an extra 7 (2d6) damage.,name: Mounted Warrior,desc: When mounted, the ghost knight has advantage on attacks against unmounted creatures smaller than its mount. If the ghost knight's mount is subjected to an effect that allows it to take half damage with a successful Dexterity saving throw, the mount instead takes no damage if it succeeds on the saving throw and half damage if it fails.,name: Turning Defiance,desc: The ghost knight and all darakhul or ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.,name: Undead Nature,desc: A ghost knight doesn't require air, food, drink, or sleep
spell_list
page_no423
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 423