Ghost Knight

Medium Undead, lawful evil (CR 6)

Armor Class 17 half plate

Hit Points 97 (15d8+30)🎲

Speed 30 ft.


STR

17 (+3)

DEX

15 (+2)

CON

14 (+2)

INT

8 (-1)

WIS

10 (+0)

CHR

7 (-2)


Skills athletics 6, perception 3, stealth 5

Senses darkvision 60 ft., passive Perception 13

Languages Common

Challenge Rating 6

Actions

Multiattack.

The ghost knight makes three melee attacks.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Battleaxe.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.

Lance.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) necrotic damage.


sizeMedium

typeUndead

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistancesnecrotic

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, poisoned

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Charge,desc: If the ghost knight is mounted and moves at least 30 feet in a straight line toward a target and hits it with a melee attack on the same turn, the target takes an extra 7 (2d6) damage.,name: Mounted Warrior,desc: When mounted, the ghost knight has advantage on attacks against unmounted creatures smaller than its mount. If the ghost knight's mount is subjected to an effect that allows it to take half damage with a successful Dexterity saving throw, the mount instead takes no damage if it succeeds on the saving throw and half damage if it fails.,name: Turning Defiance,desc: The ghost knight and all darakhul or ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.,name: Undead Nature,desc: A ghost knight doesn't require air, food, drink, or sleep

spell_list

page_no423

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 423
Other formats: JSON

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