Ghoul

Medium Undead, (CR 1)
Illustration of Ghoul Captivating Caption

Armor Class 12

Hit Points 22 (5d8)🎲

Speed 30 ft.


STR

12 (+1)

DEX

14 (+2)

CON

10 (+0)

INT

6 (-2)

WIS

10 (+0)

CHR

6 (-2)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge Rating 1

Actions

Paralyzing Claw.

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.

Bite.

Melee Weapon Attack: +4 to hit reach 5 ft. one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage.


sizeMedium

typeUndead

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesnecrotic

damage_immunitiespoison

condition_immunitiescharmed, fatigue, paralyzed, poisoned

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Radiant Sensitivity,desc: When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn.,name: Undead Nature,desc: Ghouls and ghasts dont require air, sustenance, or sleep.

spell_list

page_no229

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 229
Other formats: JSON

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