Ghoul
Medium Undead, (CR 1)Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
12 (+1)
14 (+2)
10 (+0)
6 (-2)
10 (+0)
6 (-2)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge Rating 1
Actions
Paralyzing Claw.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.
Bite.
Melee Weapon Attack: +4 to hit reach 5 ft. one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage.
sizeMedium
typeUndead
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesnecrotic
damage_immunitiespoison
condition_immunitiescharmed, fatigue, paralyzed, poisoned
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Radiant Sensitivity,desc: When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn.,name: Undead Nature,desc: Ghouls and ghasts dont require air, sustenance, or sleep.
spell_list
page_no229
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 229