Ghoul Bat

Small Undead, neutral evil (CR 1/4)

Armor Class 13

Hit Points 14 (4d6)🎲

Speed 5 ft., fly 30 ft.


STR

6 (-2)

DEX

16 (+3)

CON

11 (+0)

INT

8 (-1)

WIS

12 (+1)

CHR

10 (+0)


Skills

Senses blindsight 60 ft., passive Perception 11

Languages

Challenge Rating 1/4

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.


sizeSmall

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, poisoned

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Echolocation,desc: The ghoul bat can’t use its blindsight while deafened.,name: Keen Hearing,desc: The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don’t require air, food, drink, or sleep.

spell_list

page_no391

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 391
Other formats: JSON

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