Giant Flea

Small Beast, unaligned (CR 1/4)

Armor Class 14 natural armor

Hit Points 27 (5d6 +10)🎲

Speed 30 ft., climb 20 ft.


STR

13 (+1)

DEX

14 (+2)

CON

14 (+2)

INT

2 (-4)

WIS

10 (+0)

CHR

2 (-4)


Skills perception 0

Senses blindsight 60', passive Perception 10

Languages

Challenge Rating 1/4

Actions

Bite.

Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn’t attack. Instead at the start of each of the flea’s turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check.


sizeSmall

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception0

damage_vulnerabilities

damage_resistancesbludgeoning

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Sense,desc: Can pinpoint by scent the location of creatures that have blood within 60' of it.,name: Keen Smell,desc: Advantage: smell Wis (Percept) checks.,name: Standing Leap,desc: Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.

spell_list

page_no197

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 197
Other formats: JSON

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