Giant Flea
Small Beast, unaligned (CR 1/4)Armor Class 14 natural armor
Hit Points 27 (5d6 +10)
Speed 30 ft., climb 20 ft.
13 (+1)
14 (+2)
14 (+2)
2 (-4)
10 (+0)
2 (-4)
Skills perception 0
Senses blindsight 60', passive Perception 10
Languages —
Challenge Rating 1/4
Actions
Bite.
Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn’t attack. Instead at the start of each of the flea’s turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check.
sizeSmall
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception0
damage_vulnerabilities
damage_resistancesbludgeoning
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blood Sense,desc: Can pinpoint by scent the location of creatures that have blood within 60' of it.,name: Keen Smell,desc: Advantage: smell Wis (Percept) checks.,name: Standing Leap,desc: Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
spell_list
page_no197
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 197