Giant Flea Swarm
Medium Beast, unaligned (CR 2)Armor Class 14 natural armor
Hit Points 58 (9d8+18)
Speed 30 ft., climb 20 ft.
13 (+1)
14 (+2)
14 (+2)
2 (-4)
10 (+0)
2 (-4)
Skills perception 0
Senses blindsight 60', passive Perception 10
Languages â
Challenge Rating 2
Actions
Bite.
Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarmâs space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half its hp or fewer.
sizeMedium
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception0
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, slashing
damage_immunities
condition_immunitiescharmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blood Sense,desc: The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it.,name: Keen Smell,desc: Advantage: smell Wis (Percept) checks.,name: Ravenous,desc: When a creature that doesnât have all of its hp starts its turn in the swarmâs space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss.,name: Standing Leap,desc: The swarmâs long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.,name: Swarm,desc: The swarm can occupy another creatureâs space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm canât regain hp or gain temp hp.
spell_list
page_no197
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 197