Giant Flea Swarm

Medium Beast, unaligned (CR 2)

Armor Class 14 natural armor

Hit Points 58 (9d8+18)🎲

Speed 30 ft., climb 20 ft.


STR

13 (+1)

DEX

14 (+2)

CON

14 (+2)

INT

2 (-4)

WIS

10 (+0)

CHR

2 (-4)


Skills perception 0

Senses blindsight 60', passive Perception 10

Languages –

Challenge Rating 2

Actions

Bite.

Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm’s space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half its hp or fewer.


sizeMedium

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception0

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, slashing

damage_immunities

condition_immunitiescharmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Sense,desc: The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it.,name: Keen Smell,desc: Advantage: smell Wis (Percept) checks.,name: Ravenous,desc: When a creature that doesn’t have all of its hp starts its turn in the swarm’s space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss.,name: Standing Leap,desc: The swarm’s long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.,name: Swarm,desc: The swarm can occupy another creature’s space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm can’t regain hp or gain temp hp.

spell_list

page_no197

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 197
Other formats: JSON

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