Giant Octopus

Large Beast, unaligned (CR 1)

Armor Class 11

Hit Points 52 (8d10+8)🎲

Speed 10 ft., swim 60 ft.


STR

17 (+3)

DEX

13 (+1)

CON

13 (+1)

INT

4 (-3)

WIS

10 (+0)

CHR

4 (-3)


Skills perception 4, stealth 5

Senses darkvision 60 ft., passive Perception 14

Challenge Rating 1

Actions

Tentacles.

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest).

A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


sizeLarge

typeBeast

groupMiscellaneous Creatures

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception4

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Hold Breath,desc: While out of water, the octopus can hold its breath for 1 hour.,name: Underwater Camouflage,desc: The octopus has advantage on Dexterity (Stealth) checks made while underwater.,name: Water Breathing,desc: The octopus can breathe only underwater.

spell_list

page_no377

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 377
Other formats: JSON

← Giant Octopus Giant Owl →