Giant Octopus
Large Beast, unaligned (CR 1)Armor Class 11
Hit Points 52 (8d10+8)
Speed 10 ft., swim 60 ft.
17 (+3)
13 (+1)
13 (+1)
4 (-3)
10 (+0)
4 (-3)
Skills perception 4, stealth 5
Senses darkvision 60 ft., passive Perception 14
Challenge Rating 1
Actions
Tentacles.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest).
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
sizeLarge
typeBeast
groupMiscellaneous Creatures
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Hold Breath,desc: While out of water, the octopus can hold its breath for 1 hour.,name: Underwater Camouflage,desc: The octopus has advantage on Dexterity (Stealth) checks made while underwater.,name: Water Breathing,desc: The octopus can breathe only underwater.
spell_list
page_no377
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 377