Giant Octopus

Large Beast, (CR 1)

Armor Class 11

Hit Points 32 (5d10+5)🎲

Speed 10 ft., swim 60 ft.


STR

16 (+3)

DEX

12 (+1)

CON

12 (+1)

INT

4 (-3)

WIS

12 (+1)

CHR

4 (-3)


Skills

Senses darkvision 60 ft., passive Perception 11

Challenge Rating 1

Actions

Tentacles.

Melee Weapon Attack: +5 to hit reach 15 ft. one target. Hit: 8 (2d4+3) bludgeoning damage. If the target is a creature it is grappled (escape DC 13). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.


sizeLarge

typeBeast

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Camouflage,desc: The octopus has advantage on Stealth checks.,name: Water Breathing,desc: The octopus breathes water and can hold its breath for 1 hour while in air.

spell_list

page_no448

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 448
Other formats: JSON

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