Giant Scorpion

Large Beast, unaligned (CR 3)

Armor Class 15 natural armor

Hit Points 52 (7d10+14)🎲

Speed 40 ft.


STR

15 (+2)

DEX

13 (+1)

CON

15 (+2)

INT

1 (-5)

WIS

9 (-1)

CHR

3 (-4)


Skills

Senses blindsight 60 ft., passive Perception 9

Challenge Rating 3

Actions

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack.

The scorpion makes three attacks: two with its claws and one with its sting.

Sting.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.


sizeLarge

typeBeast

groupMiscellaneous Creatures

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no378

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 378
Other formats: JSON

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