Giant Sea Horse
Large Beast, unaligned (CR 1/2)Armor Class 13 natural armor
Hit Points 16 (3d10)
Speed 0 ft., swim 40 ft.
12 (+1)
15 (+2)
11 (+0)
2 (-4)
12 (+1)
5 (-3)
Skills
Senses passive Perception 11
Challenge Rating 1/2
Actions
Ram.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
sizeLarge
typeBeast
groupMiscellaneous Creatures
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Charge,desc: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.,damage_dice: 2d6,name: Water Breathing,desc: The sea horse can breathe only underwater.
spell_list
page_no378
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 378