Giant Sea Horse

Large Beast, unaligned (CR 1/2)

Armor Class 13 natural armor

Hit Points 16 (3d10)🎲

Speed 0 ft., swim 40 ft.


STR

12 (+1)

DEX

15 (+2)

CON

11 (+0)

INT

2 (-4)

WIS

12 (+1)

CHR

5 (-3)


Skills

Senses passive Perception 11

Challenge Rating 1/2

Actions

Ram.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


sizeLarge

typeBeast

groupMiscellaneous Creatures

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Charge,desc: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.,damage_dice: 2d6,name: Water Breathing,desc: The sea horse can breathe only underwater.

spell_list

page_no378

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 378
Other formats: JSON

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