Giant Seahorse
Large Beast, (CR 1/2)Armor Class 13
Hit Points 22 (4d10)
Speed 0 ft., swim 40 ft.
12 (+1)
14 (+2)
10 (+0)
2 (-4)
12 (+1)
4 (-3)
Skills
Senses passive Perception 11
Challenge Rating 1/2
Actions
Ram.
Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 6 (2d4+1) bludgeoning damage. If the seahorse moves at least 20 feet straight towards the target before the attack the attack deals an extra 5 (2d4) bludgeoning damage and the target makes a DC 11 Strength saving throw falling prone on a failure.
sizeLarge
typeBeast
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Water Breathing,desc: The seahorse breathes only water.
spell_list
page_no449
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 449