Giant Seahorse

Large Beast, (CR 1/2)

Armor Class 13

Hit Points 22 (4d10)🎲

Speed 0 ft., swim 40 ft.


STR

12 (+1)

DEX

14 (+2)

CON

10 (+0)

INT

2 (-4)

WIS

12 (+1)

CHR

4 (-3)


Skills

Senses passive Perception 11

Challenge Rating 1/2

Actions

Ram.

Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 6 (2d4+1) bludgeoning damage. If the seahorse moves at least 20 feet straight towards the target before the attack the attack deals an extra 5 (2d4) bludgeoning damage and the target makes a DC 11 Strength saving throw falling prone on a failure.


sizeLarge

typeBeast

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Water Breathing,desc: The seahorse breathes only water.

spell_list

page_no449

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 449
Other formats: JSON

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