Gnoll

Medium Humanoid (gnoll), chaotic evil (CR 1/2)
Illustration of Gnoll Captivating Caption

Armor Class 15 hide armor, shield

Hit Points 22 (5d8)🎲

Speed 30 ft.


STR

14 (+2)

DEX

12 (+1)

CON

11 (+0)

INT

6 (-2)

WIS

10 (+0)

CHR

7 (-2)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Gnoll

Challenge Rating 1/2

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow.

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.


sizeMedium

typeHumanoid

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Rampage,desc: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

spell_list

page_no314

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 314
Other formats: JSON

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