Gnoll Slaver
Medium Humanoid (gnoll), chaotic evil (CR 3)Armor Class 15 chain shirt
Hit Points 71 (11d8+22)
Speed 30 ft.
18 (+4)
15 (+2)
14 (+2)
12 (+1)
11 (+0)
12 (+1)
Skills athletics 6, intimidation 5, perception 2, stealth 6
Senses darkvision 60 ft., passive Perception 12
Languages Common, Gnoll
Challenge Rating 3
Actions
Multiattack.
The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Whip.
Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Longbow.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Menace Captives (Recharge 5-6).
The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.
sizeMedium
typeHumanoid
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Rampage,desc: When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
spell_list
page_no189
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 189