Goblin
Small Humanoid (goblinoid), neutral evil (CR 1/4)Armor Class 15 leather armor, shield
Hit Points 7 (2d6)
Speed 30 ft.
8 (-1)
14 (+2)
10 (+0)
10 (+0)
8 (-1)
8 (-1)
Skills stealth 6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge Rating 1/4
Actions
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
sizeSmall
typeHumanoid
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Nimble Escape,desc: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
spell_list
page_no315
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 315