Golem, Chain
Large Construct, unaligned (CR 8)Armor Class 16 natural armor
Hit Points 119 (14d10+42)
Speed 30 ft., climb 30 ft.
18 (+4)
12 (+1)
16 (+3)
5 (-3)
11 (+0)
1 (-5)
Skills perception 0
Senses darkvision 60', passive Perception 10
Languages knows Infernal, canât speak
Challenge Rating 8
Actions
Multiattack.
Two Chain attacks.
Chain.
Melee Weapon Attack: +7 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and target contracts infernal tetanus disease (see above; DC 16 Con not diseased). Target is grappled (escape DC 14) if it is a Large or smaller creature and golem doesnât have another creature grappled.
Imprison.
Creates prison of chains around an up to Med creature grappled by it. Imprisoned: restrained and takes 14 (4d6) piercing damage at start of each of its turns. Imprisoned creature or creature within 5 ft. of golem can use action to free imprisoned creature. Doing so requires DC 16 Str check and creature attempting takes 7 (2d6) piercing damage.
sizeLarge
typeConstruct
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception0
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
cr8
reactions
legendary_desc
legendary_actions
special_abilitiesname: Construct Nature,desc: Doesnât require air food drink or sleep.,name: Immutable Form,desc: Immune: form-altering spells/effects.,name: Infernal Tetanus,desc: A creature infected with this manifests symptoms 2d4 days after infection: fever headache sore throat and muscle aches. It affects the nervous system causing painful debilitating muscle spasms that eventually inhibit mobility speech and breathing. Until disease is cured at end of each long rest infected creature must make a DC 16 Con save. Fail: Creature's Dex score is reduced by 1d4 and is paralyzed for 24 hrs. Reduction lasts until creature finishes a long rest after disease is cured. If disease reduces creatureâs Dex to 0 it dies. Success: creature instead suffers one level of exhaustion and until disease is cured or exhaustion is removed it must make DC 16 Con save to cast a spell with verbal component. A creature that succeeds on three saves recovers from the disease.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Magic Weapons,desc: Weapon attacks are magical.
spell_list
page_no215
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 215