Golem, Ice
Large Construct, unaligned (CR 8)Armor Class 16 natural armor
Hit Points 114 (12d10+48)
Speed 30 ft.
20 (+5)
11 (+0)
18 (+4)
3 (-4)
10 (+0)
1 (-5)
Skills perception 0
Senses darkvision 60', passive Perception 13
Languages understands the languages of its creator but canât speak
Challenge Rating 8
Actions
Multiattack.
Two Slams or one Slam and uses Preserve Creature.
Slam.
Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage + 9 (2d8) cold. Target is grappled (escape DC 16) if it is a Med or smaller creature and golem doesnât have another creature grappled.
Preserve Creature.
Preserves up to Med creature grappled by it: canât breathe restrained as it freezes. Restrained creature: DC 16 Con save at its next turn end. Fail: 18 (4d8) cold is petrified in Ice Cavity total cover from attacks/effects outside. If this damage reduces it to 0 hp creature automatically stable. Petrified creature removed from Cavity thaws ending petrification in 1d4 rounds or immediately after taking fire damage. Success: half damage and ejected landing prone in unoccupied space within 5 ft. of golem. If golem moves preserved creature moves with it. GCan have only one creature preserved at a time. Canât use Preserve Creature if Ice Cavity is frozen.
sizeLarge
typeConstruct
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception0
damage_vulnerabilities
damage_resistances
damage_immunitiescold, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr8
reactionsname: Freeze or Liquefy Cavity,desc: Freezes/liquefies its Ice Cavity.
legendary_desc
legendary_actions
special_abilitiesname: Construct Nature,desc: Doesnât require air food drink or sleep.,name: Ice Cavity,desc: Ice block torse it can liquefy and refreeze trapping and preserving creatures. If golem takes 15+ fire on a single turn cavity liquefies if frozen. When cavity is frozen creature that touches golem or hits it with melee attack while within 5 feet: 9 (2d8) cold. When cavity liquefied creature within 5 ft. of golem can use action to pull petrified creature out of golem if golem has one inside. Doing so requires successful DC 16 Str check and creature attempting: 9 (2d8) cold.,name: Immutable Form,desc: Immune: form-altering spells/effects.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.
spell_list
page_no216
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 216