Golem, Ice

Large Construct, unaligned (CR 8)

Armor Class 16 natural armor

Hit Points 114 (12d10+48)🎲

Speed 30 ft.


STR

20 (+5)

DEX

11 (+0)

CON

18 (+4)

INT

3 (-4)

WIS

10 (+0)

CHR

1 (-5)


Skills perception 0

Senses darkvision 60', passive Perception 13

Languages understands the languages of its creator but can’t speak

Challenge Rating 8

Actions

Multiattack.

Two Slams or one Slam and uses Preserve Creature.

Slam.

Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage + 9 (2d8) cold. Target is grappled (escape DC 16) if it is a Med or smaller creature and golem doesn’t have another creature grappled.

Preserve Creature.

Preserves up to Med creature grappled by it: can’t breathe restrained as it freezes. Restrained creature: DC 16 Con save at its next turn end. Fail: 18 (4d8) cold is petrified in Ice Cavity total cover from attacks/effects outside. If this damage reduces it to 0 hp creature automatically stable. Petrified creature removed from Cavity thaws ending petrification in 1d4 rounds or immediately after taking fire damage. Success: half damage and ejected landing prone in unoccupied space within 5 ft. of golem. If golem moves preserved creature moves with it. GCan have only one creature preserved at a time. Can’t use Preserve Creature if Ice Cavity is frozen.


sizeLarge

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception0

damage_vulnerabilities

damage_resistances

damage_immunitiescold, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned

cr8

reactionsname: Freeze or Liquefy Cavity,desc: Freezes/liquefies its Ice Cavity.

legendary_desc

legendary_actions

special_abilitiesname: Construct Nature,desc: Doesn’t require air food drink or sleep.,name: Ice Cavity,desc: Ice block torse it can liquefy and refreeze trapping and preserving creatures. If golem takes 15+ fire on a single turn cavity liquefies if frozen. When cavity is frozen creature that touches golem or hits it with melee attack while within 5 feet: 9 (2d8) cold. When cavity liquefied creature within 5 ft. of golem can use action to pull petrified creature out of golem if golem has one inside. Doing so requires successful DC 16 Str check and creature attempting: 9 (2d8) cold.,name: Immutable Form,desc: Immune: form-altering spells/effects.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.

spell_list

page_no216

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 216
Other formats: JSON

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