Gray Ooze
Medium Ooze, unaligned (CR 1/2)Armor Class 8
Hit Points 22 (3d8+9)
Speed 10 ft., climb 10 ft.
12 (+1)
6 (-2)
16 (+3)
1 (-5)
6 (-2)
2 (-4)
Skills stealth 2
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Challenge Rating 1/2
Actions
Pseudopod.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
sizeMedium
typeOoze
groupOozes
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, cold, fire
damage_immunities
condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, prone
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amorphous,desc: The ooze can move through a space as narrow as 1 inch wide without squeezing.,name: Corrode Metal,desc: Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.,name: False Appearance,desc: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
spell_list
page_no338
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 338