Gray Ooze
Medium Ooze, (CR 1/2)Armor Class 8
Hit Points 22 (3d8+9)
Speed 15 ft., swim 15 ft., climb 15 ft.
12 (+1)
6 (-2)
16 (+3)
1 (-5)
6 (-2)
1 (-5)
Skills
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Challenge Rating 1/2
Actions
Pseudopod.
Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 5 (2d4) acid damage. Nonmagical metal armor worn by the target corrodes taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10 the armor is destroyed.
sizeMedium
typeOoze
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, cold, fire
damage_immunities
condition_immunitiesblinded, charmed, deafened, fatigue, frightened, prone
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amorphous,desc: The ooze can pass through an opening as narrow as 1 inch wide without squeezing.,name: Corrosive Body,desc: A creature or a metal object that touches the ooze takes 5 (2d4) acid damage. A nonmagical weapon made of metal that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.,name: False Appearance,desc: While motionless, the ooze is indistinguishable from wet stone.,name: Sunlight Sensitivity,desc: While in sunlight, the ooze has disadvantage on attack rolls.,name: Ooze Nature,desc: An ooze doesnt require air or sleep.
spell_list
page_no352
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 352