Green Abyss Orc

Medium Humanoid (orc), chaotic evil (CR 1/2)

Armor Class 13

Hit Points 15 (2d8+6)🎲

Speed 30 ft., climb 30 ft.


STR

14 (+2)

DEX

16 (+3)

CON

16 (+3)

INT

9 (-1)

WIS

11 (+0)

CHR

10 (+0)


Skills acrobatics 5, athletics 4, perception 2, stealth 5

Senses darkvision 90 ft., passive Perception 12

Languages Orc

Challenge Rating 1/2

Actions

Poisoned Spear.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.


sizeMedium

typeHumanoid

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiespoisoned

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Aggressive,desc: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.,name: Sunlight Sensitivity,desc: While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s

spell_list

page_no291

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 291
Other formats: JSON

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