Green Abyss Orc
Medium Humanoid (orc), chaotic evil (CR 1/2)Armor Class 13
Hit Points 15 (2d8+6)
Speed 30 ft., climb 30 ft.
14 (+2)
16 (+3)
16 (+3)
9 (-1)
11 (+0)
10 (+0)
Skills acrobatics 5, athletics 4, perception 2, stealth 5
Senses darkvision 90 ft., passive Perception 12
Languages Orc
Challenge Rating 1/2
Actions
Poisoned Spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
sizeMedium
typeHumanoid
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Aggressive,desc: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.,name: Sunlight Sensitivity,desc: While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s
spell_list
page_no291
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 291