Guard
Medium Humanoid, (CR 1/8)Armor Class 15
Hit Points 11 (2d8+2)
Speed 30 ft.
10 (+0)
12 (+1)
12 (+1)
10 (+0)
10 (+0)
10 (+0)
Skills
Senses passive Perception 12
Languages any one
Challenge Rating 1/8
Actions
Spear.
Melee or Ranged Weapon Attack: +2 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 3 (1d6) piercing damage.
Guards patrol city gates or accompany caravans.
Most guards are not as well trained or equipped as army soldiers but their presence can deter bandits and opportunistic monsters.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.125
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no492
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 492