Guard

Medium Humanoid, (CR 1/8)

Armor Class 15

Hit Points 11 (2d8+2)🎲

Speed 30 ft.


STR

10 (+0)

DEX

12 (+1)

CON

12 (+1)

INT

10 (+0)

WIS

10 (+0)

CHR

10 (+0)


Skills

Senses passive Perception 12

Languages any one

Challenge Rating 1/8

Actions

Spear.

Melee or Ranged Weapon Attack: +2 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 3 (1d6) piercing damage.

Guards patrol city gates or accompany caravans.

Most guards are not as well trained or equipped as army soldiers but their presence can deter bandits and opportunistic monsters.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.125

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no492

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 492
Other formats: JSON

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