Guard Squad

Large Humanoid, (CR 3)

Armor Class 15

Hit Points 55 (10d8+10)🎲

Speed 30 ft.


STR

10 (+0)

DEX

12 (+1)

CON

12 (+1)

INT

10 (+0)

WIS

10 (+0)

CHR

10 (+0)


Skills

Senses passive Perception 12

Languages any one

Challenge Rating 3

Actions

Spears.

Melee or Ranged Weapon Attack: +2 to hit reach 5 ft. or range 20/60 feet one target. Hit: 17 (5d6) piercing damage or half damage if the squad is bloodied.

Guard squads patrol city streets and accompany caravans along trade routes.


sizeLarge

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Area Vulnerability,desc: The squad takes double damage from any effect that targets an area.,name: Squad Dispersal,desc: When the squad is reduced to 0 hit points, it turns into 2 (1d4) guards with 5 hit points each.,name: Squad,desc: The squad is composed of 5 or more guards. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.

spell_list

page_no492

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 492
Other formats: JSON

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