Guard Squad
Large Humanoid, (CR 3)Armor Class 15
Hit Points 55 (10d8+10)
Speed 30 ft.
10 (+0)
12 (+1)
12 (+1)
10 (+0)
10 (+0)
10 (+0)
Skills
Senses passive Perception 12
Languages any one
Challenge Rating 3
Actions
Spears.
Melee or Ranged Weapon Attack: +2 to hit reach 5 ft. or range 20/60 feet one target. Hit: 17 (5d6) piercing damage or half damage if the squad is bloodied.
Guard squads patrol city streets and accompany caravans along trade routes.
sizeLarge
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Area Vulnerability,desc: The squad takes double damage from any effect that targets an area.,name: Squad Dispersal,desc: When the squad is reduced to 0 hit points, it turns into 2 (1d4) guards with 5 hit points each.,name: Squad,desc: The squad is composed of 5 or more guards. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.
spell_list
page_no492
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 492