Hag, Floe

Medium Fey, neutral evil (CR 5)

Armor Class 15 natural armor

Hit Points 135 (18d8+54)🎲

Speed 30 ft., swim 40 ft., climb 20 ft.


STR

18 (+4)

DEX

15 (+2)

CON

16 (+3)

INT

12 (+1)

WIS

12 (+1)

CHR

14 (+2)


Skills perception 1

Senses darkvision 60', passive Perception 11

Languages Aquan, Common, Giant

Challenge Rating 5

Actions

Multiattack.

Two Claw attacks or three Ice Bolt attacks.

Claw.

Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 10 (3d6) cold and target is grappled (escape DC 15) if hag doesn’t have another creature grappled.

Ice Bolt.

Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (3d6+2) cold.

Stash.

Stashes a Med or smaller creature grappled by her or that is incapacitated within 5 ft. of her inside extradimensional pocket in her parka ending grappled/incapacitated condition. Extradimensional pocket can hold only one creature at a time. While inside pocket creature blinded and restrained and has total cover vs. attacks and other effects outside pocket. Trapped creature can use action to escape pocket via DC 15 Str check and using 5 ft. of move falling prone in unoccupied space within 5 ft. of hag. If hag dies trapped creature is freed appearing in unoccupied space within 5 ft. of hag’s body.

Distracting Knock (Recharge 5–6).

Raps her knuckles on the ice creating a magical echoing knock. Each creature within 30' of the hag: 21 (6d6) psychic and is incapacitated for 1 min (DC 15 Wis half damage and isn’t incapacitated). While incapacitated creature moves toward hag by safest available route on each of its turns unless there is nowhere to move. An incapacitated creature can re-save at end of each of its turns success ends effect on itself.

Spellcasting.

Cha (DC 13) no material components: At will: minor illusion prestidigitation3/day ea: fog cloud sleep1/day: sleet storm


sizeMedium

typeFey

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilities

damage_resistances

damage_immunitiescold

condition_immunities

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: Can breathe air and water.,name: Ice Walk,desc: Can move across and climb icy surfaces with o ability check. Difficult terrain covered in ice or snow doesn’t cost her extra move.

spell_list

page_no226

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 226
Other formats: JSON

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