Hag, Floe
Medium Fey, neutral evil (CR 5)Armor Class 15 natural armor
Hit Points 135 (18d8+54)
Speed 30 ft., swim 40 ft., climb 20 ft.
18 (+4)
15 (+2)
16 (+3)
12 (+1)
12 (+1)
14 (+2)
Skills perception 1
Senses darkvision 60', passive Perception 11
Languages Aquan, Common, Giant
Challenge Rating 5
Actions
Multiattack.
Two Claw attacks or three Ice Bolt attacks.
Claw.
Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 10 (3d6) cold and target is grappled (escape DC 15) if hag doesnât have another creature grappled.
Ice Bolt.
Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (3d6+2) cold.
Stash.
Stashes a Med or smaller creature grappled by her or that is incapacitated within 5 ft. of her inside extradimensional pocket in her parka ending grappled/incapacitated condition. Extradimensional pocket can hold only one creature at a time. While inside pocket creature blinded and restrained and has total cover vs. attacks and other effects outside pocket. Trapped creature can use action to escape pocket via DC 15 Str check and using 5 ft. of move falling prone in unoccupied space within 5 ft. of hag. If hag dies trapped creature is freed appearing in unoccupied space within 5 ft. of hagâs body.
Distracting Knock (Recharge 5â6).
Raps her knuckles on the ice creating a magical echoing knock. Each creature within 30' of the hag: 21 (6d6) psychic and is incapacitated for 1 min (DC 15 Wis half damage and isnât incapacitated). While incapacitated creature moves toward hag by safest available route on each of its turns unless there is nowhere to move. An incapacitated creature can re-save at end of each of its turns success ends effect on itself.
Spellcasting.
Cha (DC 13) no material components: At will: minor illusion prestidigitation3/day ea: fog cloud sleep1/day: sleet storm
sizeMedium
typeFey
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistances
damage_immunitiescold
condition_immunities
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: Can breathe air and water.,name: Ice Walk,desc: Can move across and climb icy surfaces with o ability check. Difficult terrain covered in ice or snow doesnât cost her extra move.
spell_list
page_no226
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 226