Half-Shadow Dragon Assassin

Medium Humanoid, (CR 7)

Armor Class 16

Hit Points 97 (15d8+30)🎲

Speed 35 ft.


STR

10 (+0)

DEX

16 (+3)

CON

14 (+2)

INT

12 (+1)

WIS

12 (+1)

CHR

12 (+1)


Skills

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic plus any two

Challenge Rating 7

Actions

Shortsword.

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.

Hand Crossbow.

Ranged Weapon Attack: +6 to hit range 30/120 ft. one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.

Anguished Breath (Recharge 5-6).

The assassin exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw taking 22 (4d8) necrotic damage on a failed save or half damage on a success.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save6

constitution_save

intelligence_save4

wisdom_save4

charisma_save

perception

damage_vulnerabilities

damage_resistancesnecrotic

damage_immunities

condition_immunities

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Assassinate,desc: During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn.,name: Dangerous Poison,desc: As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition.,name: Evasion,desc: When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.,name: Sneak Attack (1/Turn),desc: The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack.

spell_list

page_no274

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 274
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