Hallowed Reed

Medium Celestial, neutral good (CR 1/2)

Armor Class 13 natural armor

Hit Points 22 (5d8)🎲

Speed 10 ft.


STR

14 (+2)

DEX

10 (+0)

CON

10 (+0)

INT

7 (-2)

WIS

14 (+2)

CHR

10 (+0)


Skills perception 4

Senses blindsight 30 ft. (blind beyond this radius), passive Perception 14

Languages -

Challenge Rating 1/2

Actions

Searing Grasp.

Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: 4 (1d4 + 2) radiant damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, it takes 2 (1d4) radiant damage at the start of each of its turns, and the hallowed reed can't grasp another target. Undead and fiends have disadvantage on ability checks made to escape the grapple.


sizeMedium

typeCelestial

group

alignmentneutral good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception4

damage_vulnerabilities

damage_resistancesbludgeoning, piercing

damage_immunitiesradiant

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Like Calls to Like,desc: The hallowed reed knows if a creature within 30 feet of it is good-aligned or not.,name: Limited Telepathy,desc: Using telepathy, a hallowed reed can magically communicate with any other good-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words.,name: Rebirth,desc: If a hallowed reed is slain, a new patch of hallowed reeds will grow in the same spot starting within a week of its death. Charring or salting the ground where a hallowed reed was slain prevents this resurgence.

spell_list

page_no305

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 305
Other formats: JSON

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