Hallowed Reed
Medium Celestial, neutral good (CR 1/2)Armor Class 13 natural armor
Hit Points 22 (5d8)
Speed 10 ft.
14 (+2)
10 (+0)
10 (+0)
7 (-2)
14 (+2)
10 (+0)
Skills perception 4
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 14
Languages -
Challenge Rating 1/2
Actions
Searing Grasp.
Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: 4 (1d4 + 2) radiant damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, it takes 2 (1d4) radiant damage at the start of each of its turns, and the hallowed reed can't grasp another target. Undead and fiends have disadvantage on ability checks made to escape the grapple.
sizeMedium
typeCelestial
group
alignmentneutral good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistancesbludgeoning, piercing
damage_immunitiesradiant
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Like Calls to Like,desc: The hallowed reed knows if a creature within 30 feet of it is good-aligned or not.,name: Limited Telepathy,desc: Using telepathy, a hallowed reed can magically communicate with any other good-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words.,name: Rebirth,desc: If a hallowed reed is slain, a new patch of hallowed reeds will grow in the same spot starting within a week of its death. Charring or salting the ground where a hallowed reed was slain prevents this resurgence.
spell_list
page_no305
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 305