Hezrou
Large Fiend (demon), chaotic evil (CR 8)Armor Class 16 natural armor
Hit Points 136 (13d10+65)
Speed 30 ft.
19 (+4)
17 (+3)
20 (+5)
5 (-3)
12 (+1)
13 (+1)
Skills
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge Rating 8
Actions
Multiattack.
The hezrou makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claws.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Variant: Summon Demon (1/Day).
The demon chooses what to summon and attempts a magical summoning.
A hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
sizeLarge
typeFiend
groupDemons
alignmentchaotic evil
strength_save7
dexterity_save
constitution_save8
intelligence_save
wisdom_save4
charisma_save
perception
damage_vulnerabilities
damage_resistancescold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiespoison
condition_immunitiespoisoned
cr8
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The hezrou has advantage on saving throws against spells and other magical effects.,name: Stench,desc: Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
spell_list
page_no271
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 271