Hezrou

Large Fiend, (CR 10)
Illustration of Hezrou Captivating Caption

Armor Class 16

Hit Points 136 (13d10+65)🎲

Speed 40 ft.


STR

18 (+4)

DEX

16 (+3)

CON

20 (+5)

INT

8 (-1)

WIS

12 (+1)

CHR

12 (+1)


Skills

Senses darkvision 120 ft., passive Perception 11

Languages Abyssal, telepathy 120 ft.

Challenge Rating 10

Actions

Multiattack.

The hezrou makes one attack with its bite and one with its claws.

Bite.

Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the target is restrained and the hezrou can't bite another target.

Claws.

Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 22 (4d8 + 4) slashing damage.

Swallow.

The hezrou makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits and the hezrou has not swallowed another creature the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the hezrou it is blinded and restrained and it takes 17 (5d6) ongoing acid damage while swallowed.

If a swallowed creature deals 25 or more damage to the hezrou in a single turn, or if the hezrou dies, the hezrou vomits up the creature.

Darkness.

Magical darkness spreads from a point within 30 feet filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute until the hezrou dismisses it or until the hezrou uses this ability again. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.


sizeLarge

typeFiend

group

alignment

strength_save7

dexterity_save

constitution_save8

intelligence_save2

wisdom_save4

charisma_save

perception

damage_vulnerabilities

damage_resistancescold, fire, lightning; damage from nonmagical weapons

damage_immunitiespoison

condition_immunitiespoisoned

cr10

reactionsname: Stench (1/Day),desc: When hit by a melee attack, the hezrou emits a cloud of foul-smelling poison gas in a 20-foot radius. Each creature in the area makes a DC 14 Constitution saving throw. On a failure, a creature is poisoned for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success

legendary_desc

legendary_actions

special_abilitiesname: Chaotic Evil,desc: The hezrou radiates a Chaotic and Evil aura.,name: Magic Resistance,desc: The hezrou has advantage on saving throws against spells and magical effects.

spell_list

page_no69

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 69
Other formats: JSON

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