Herd Skulker
Medium Monstrosity, neutral evil (CR 1)Armor Class 15 natural armor
Hit Points 45 (6d10+12)
Speed 50 ft.
15 (+2)
17 (+3)
15 (+2)
5 (-3)
12 (+1)
13 (+1)
Skills perception 1
Senses passive Perception 13
Languages —
Challenge Rating 1
Actions
Bite.
Melee Weapon Attack: +5 to hit, 5 ft., one target, 12 (2d8+3) piercing damage. If the target is a creature it must make DC 13 Str save or be knocked prone.
sizeMedium
typeMonstrosity
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiescharmed
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Herd-Hidden (Herd Animal Form Only),desc: Has advantage on Dex (Stealth) and Cha (Deception) checks to blend into herd or convince those observing herd it is part of the herd.,name: Keen Hearing and Smell,desc: Has advantage on Wis (Perception) checks that rely on hearing or smell.,name: One of the Herd,desc: A domesticated herd animal such as a cow horse sheep or chicken that can see the herd skulker treats it as a member of the herd regardless of the form skulker takes. When such an animal sees a herd skulker attack or feed it becomes immune to herd skulker’s One of the Herd for the next 24 hrs acting as it normally would when confronting a predator. Creatures immune to the charmed condition are immune to this.
spell_list
page_no231
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 231