Herald of the Void

Large Fiend, chaotic evil (CR 11)

Armor Class 17 natural armor

Hit Points 123 (13d8+65)🎲

Speed 30 ft., fly 50 ft., hover true ft.


STR

12 (+1)

DEX

20 (+5)

CON

20 (+5)

INT

19 (+4)

WIS

15 (+2)

CHR

12 (+1)


Skills perception 10, stealth 9

Senses truesight 60 ft., passive Perception 20

Languages Abyssal, Common, Void Speech

Challenge Rating 11

Actions

Multiattack.

The herald makes two void claw attacks. Alternatively, it can use its Void Ray twice.

Void Claw.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) cold damage plus 4 (1d8) force damage.

Void Ray.

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 9 (2d8) cold damage and 9 (2d8) force damage.

The Final Song (Recharge 5-6).

The herald utters a melody of cosmic doom in a 30-foot cone. Each creature in that area must make a DC 17 Wisdom saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one. This melody doesn’t affect creatures that understand Void Speech.


sizeLarge

typeFiend

group

alignmentchaotic evil

strength_save

dexterity_save9

constitution_save9

intelligence_save

wisdom_save

charisma_save

perception10

damage_vulnerabilities

damage_resistancesfire, lightning, poison

damage_immunitiescold, necrotic, radiant

condition_immunitiesblinded, charmed, deafened, frightened, prone, stunned, unconscious

cr11

reactions

legendary_descThe herald of the void can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The herald regains spent legendary actions at the start of its turn.

legendary_actionsname: Move,desc: The herald flies up to half its flying speed without provoking opportunity attacks.,name: Void Claw (Costs 2 Actions),desc: The herald makes one void claw attack.,name: Discorporate (Costs 2 Actions),desc: The herald chooses up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 17 Constitution saving throw or become intangible until the end of its next turn. While intangible, the creature is incapacitated, drops whatever it’s holding, and is unable to interact with physical objects. The creature is still visible and able to speak.,name: Song of Mighty Doom (Costs 3 Actions),desc: The herald emits a cacophonous dirge praising the Void. Each creature other than the herald within 30 feet of the herald and that understands Void Speech gains 10 temporary hp.

special_abilitiesname: Annihilating Form,desc: Any object that touches or hits the herald of the Void vaporizes. If the object is being worn or carried by a creature, the creature can make a DC 15 Dexterity saving throw to prevent the object from being vaporized. If the object is magical, the creature has advantage on the saving throw. The herald can choose to not vaporize an object.,name: Legendary Resistance (3/Day),desc: If the herald fails a saving throw, it can choose to succeed instead.,name: Zero-Dimensional,desc: The herald can move through any space without squeezing.

spell_list

page_no199

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 199
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