Herald of Slaughter
Large Fiend, chaotic evil (CR 11)Armor Class 15 natural armor
Hit Points 133 (14d10+56)
Speed 40 ft.
18 (+4)
10 (+0)
19 (+4)
12 (+1)
12 (+1)
18 (+4)
Skills athletics 8, deception 8, perception 5, persuasion 8
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal, Common, Infernal
Challenge Rating 11
Actions
Multiattack.
The herald of slaughter makes three attacks: one with its gore and two with its cleaver. Alternatively, it can use Enkindle Hate twice. If it hits one target with Enkindle Hate twice using this action, the target must succeed on a DC 16 Charisma saving throw or use its reaction to immediately move up to half its speed and make one melee attack against a random target within range.
Enkindle Hate.
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 18 (4d8) fire damage, and the target must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn.
Gore.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.
Cleaver.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 9 (2d8) necrotic damage.
sizeLarge
typeFiend
group
alignmentchaotic evil
strength_save8
dexterity_save4
constitution_save
intelligence_save
wisdom_save5
charisma_save8
perception5
damage_vulnerabilities
damage_resistancescold, fire, lightning, slashing
damage_immunitiesnecrotic, poison, psychic
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr11
reactions
legendary_desc
legendary_actions
special_abilitiesname: Corrupting Aura,desc: The calm emotions spell instantly fails when cast within 60 feet of the herald. In addition, any creature that starts its turn within 30 feet of the herald must succeed on a DC 16 Wisdom saving throw or grow hostile. On its turn, a hostile creature must move to and make one attack against the nearest creature other than the herald. If no other creature is near enough to move to and attack, the hostile creature stalks off in a random direction, seeking a target for its hostility. At the start of each of the heraldās turn, it chooses whether this aura is active.,name: Magic Weapons,desc: The heraldās weapon attacks are magical.,name: Shapechanger,desc: The herald can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isnāt transformed. It reverts to its true form if it dies.,name: Innate Spellcasting,desc: The heraldās innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: detect thoughts 3/day: charm person, fear, suggestion 1/day: modify memory, seeming
spell_list
page_no198
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 198