High Elf Noble

Medium Humanoid, (CR 1/4)

Armor Class 15

Hit Points 13 (3d8)🎲

Speed 30 ft.


STR

10 (+0)

DEX

12 (+1)

CON

10 (+0)

INT

10 (+0)

WIS

12 (+1)

CHR

14 (+2)


Skills

Senses passive Perception 11

Languages any two

Challenge Rating 1/4

Actions

Rapier.

Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 5 (1d8 + 1) piercing damage.

Ray of Frost (Cantrip; V, S).

Ranged Spell Attack: +4 to hit range 60 ft. one creature. Hit: 4 (1d8) cold damage and the targets Speed is reduced by 10 feet until the start of the nobles next turn.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactionsname: Parry,desc: If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.,name: High elf nobles pride themselves on the cultural accomplishments of their waning or extinct empires,desc: Highly educated, many high elf nobles see themselves as peacemakers, leaders, or preservers of ancient traditions.

legendary_desc

legendary_actions

special_abilities

spell_list

page_no485

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 485
Other formats: JSON

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