High Elf Noble
Medium Humanoid, (CR 1/4)Armor Class 15
Hit Points 13 (3d8)
Speed 30 ft.
10 (+0)
12 (+1)
10 (+0)
10 (+0)
12 (+1)
14 (+2)
Skills
Senses passive Perception 11
Languages any two
Challenge Rating 1/4
Actions
Rapier.
Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 5 (1d8 + 1) piercing damage.
Ray of Frost (Cantrip; V, S).
Ranged Spell Attack: +4 to hit range 60 ft. one creature. Hit: 4 (1d8) cold damage and the targets Speed is reduced by 10 feet until the start of the nobles next turn.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactionsname: Parry,desc: If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.,name: High elf nobles pride themselves on the cultural accomplishments of their waning or extinct empires,desc: Highly educated, many high elf nobles see themselves as peacemakers, leaders, or preservers of ancient traditions.
legendary_desc
legendary_actions
special_abilities
spell_list
page_no485
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 485