High Priest
Medium Humanoid, (CR 6)Armor Class 18
Hit Points 82 (11d8+33)
Speed 30 ft.
14 (+2)
10 (+0)
16 (+3)
12 (+1)
18 (+4)
16 (+3)
Skills
Senses passive Perception 14
Languages any three
Challenge Rating 6
Actions
Mace.
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.
Sacred Flame (Cantrip; V, S).
One creature the priest can see within 60 feet makes a DC 15 Dexterity saving throw taking 13 (3d8) radiant damage on a failure. This spell ignores cover.
Hold Person (2nd-Level; V, S, M, Concentration).
One humanoid the priest can see within 60 feet makes a DC 15 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.
Guardian of Faith (4th-Level; V).
A Large indistinct spectral guardian appears in an unoccupied space within 30 feet and remains for 8 hours. Creatures of the priests choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 15 Dexterity saving throw taking 20 radiant or necrotic damage (high priests choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage.
Flame Strike (5th-Level; V, S, M).
A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 15 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save4
wisdom_save7
charisma_save6
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Spellcasting,desc: The priest is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15 +7 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (4 slots): ceremony detect evil and good healing word 2nd-level (3 slots): augury hold person zone of truth 3rd-level (3 slots): daylight remove curse 4th-level (3 slots): divination guardian of faith revivify 5th-level (2 slots): flame strike greater restoration raise dead 6th-level (1 slots): heal
spell_list
page_no489
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 489