High Priest

Medium Humanoid, (CR 6)

Armor Class 18

Hit Points 82 (11d8+33)🎲

Speed 30 ft.


STR

14 (+2)

DEX

10 (+0)

CON

16 (+3)

INT

12 (+1)

WIS

18 (+4)

CHR

16 (+3)


Skills

Senses passive Perception 14

Languages any three

Challenge Rating 6

Actions

Mace.

Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.

Sacred Flame (Cantrip; V, S).

One creature the priest can see within 60 feet makes a DC 15 Dexterity saving throw taking 13 (3d8) radiant damage on a failure. This spell ignores cover.

Hold Person (2nd-Level; V, S, M, Concentration).

One humanoid the priest can see within 60 feet makes a DC 15 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.

Guardian of Faith (4th-Level; V).

A Large indistinct spectral guardian appears in an unoccupied space within 30 feet and remains for 8 hours. Creatures of the priests choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 15 Dexterity saving throw taking 20 radiant or necrotic damage (high priests choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage.

Flame Strike (5th-Level; V, S, M).

A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 15 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save4

wisdom_save7

charisma_save6

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Spellcasting,desc: The priest is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15 +7 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (4 slots): ceremony detect evil and good healing word 2nd-level (3 slots): augury hold person zone of truth 3rd-level (3 slots): daylight remove curse 4th-level (3 slots): divination guardian of faith revivify 5th-level (2 slots): flame strike greater restoration raise dead 6th-level (1 slots): heal

spell_list

page_no489

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 489
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