Hinderling
Small Fey, chaotic neutral (CR 1/4)Armor Class 13
Hit Points 13 (3d6+3)
Speed 30 ft., climb 20 ft.
11 (+0)
17 (+3)
13 (+1)
9 (-1)
15 (+2)
13 (+1)
Skills perception 2
Senses darkvision 60', passive Perception 14
Languages Common, Sylvan
Challenge Rating 1/4
Actions
Stolen Belonging.
Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage.
Hurl Stolen Belonging.
Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage.
Mad Dash.
Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creatureâs space creature must make DC 13 Dex save or fall prone. This move doesnât provoke opportunity attacks.
sizeSmall
typeFey
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save4
charisma_save3
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactionsname: Run and Hide,desc: When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks.
legendary_desc
legendary_actions
special_abilitiesname: Aura of Misfortune,desc: Creatures within 15 ft. of it treat attack rolls of 20 as 19 and canât gain advantage on ability checks attacks and saves.,name: Rejuvenation,desc: While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim.
spell_list
page_no232
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 232