Hobgoblin Captain
Medium Humanoid, (CR 3)Armor Class 18
Hit Points 52 (8d8+16)
Speed 30 ft.
16 (+3)
14 (+2)
14 (+2)
14 (+2)
12 (+1)
14 (+2)
Skills
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin
Challenge Rating 3
Actions
Multiattack.
The hobgoblin attacks twice with its greatsword.
Greatsword.
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 10 (2d6 + 3) slashing damage.
Javelin.
Melee or Ranged Weapon Attack: +5 to hit reach 5 ft. or range 30/120 ft. one target. Hit: 6 (1d6 + 3) piercing damage.
Officers Command (1/Day).
The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time.
sizeMedium
typeHumanoid
group
alignment
strength_save5
dexterity_save
constitution_save
intelligence_save
wisdom_save3
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Formation Movement,desc: If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.
spell_list
page_no281
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 281