Homunculus
Tiny Construct, neutral (CR 0)Armor Class 13 natural armor
Hit Points 5 (2d4)
Speed 20 ft., fly 40 ft.
4 (-3)
15 (+2)
11 (+0)
10 (+0)
10 (+0)
7 (-2)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge Rating 0
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
sizeTiny
typeConstruct
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiescharmed, poisoned
cr0
reactions
legendary_desc
legendary_actions
special_abilitiesname: Telepathic Bond,desc: While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
spell_list
page_no322
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 322