Horned Devil

Large Fiend, (CR 11)
Illustration of Horned Devil Captivating Caption

Armor Class 18

Hit Points 168 (16d10+80)🎲

Speed 30 ft., fly 60 ft.


STR

20 (+5)

DEX

16 (+3)

CON

20 (+5)

INT

12 (+1)

WIS

16 (+3)

CHR

16 (+3)


Skills

Senses darkvision 120 ft., passive Perception 13

Languages Infernal, telepathy 120 ft.

Challenge Rating 11

Actions

Multiattack.

The devil makes two attacks with its fork and one with its tail. It can replace any melee attack with Hurl Flame.

Fork.

Melee Weapon Attack: +9 to hit reach 10 ft. one target. Hit: 12 (2d6 + 5) piercing damage plus 3 (1d6) fire damage.

Tail.

Melee Weapon Attack: +9 to hit reach 10 ft. one target. Hit: 10 (1d10 + 5) piercing damage. If the target is a creature other than an undead or construct it makes a DC 17 Constitution saving throw. On a failure it receives an infernal wound and takes 11 (2d10) ongoing piercing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 11 (2d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.

Hurl Flame.

Ranged Spell Attack: +7 to hit range 150 ft. one target. Hit: 10 (3d6) fire damage. If the target is an unattended flammable object or a creature it catches fire taking 5 (1d10) ongoing fire damage. A creature can use an action to extinguish this fire.

Inferno (1/Day, While Bloodied).

The devil waves its fork igniting a trail of roaring flame. Any creature within 10 feet of the devil makes a DC 15 Dexterity saving throw taking 49 (14d6) fire damage on a failure or half damage on a success.


sizeLarge

typeFiend

group

alignment

strength_save9

dexterity_save7

constitution_save

intelligence_save

wisdom_save7

charisma_save7

perception

damage_vulnerabilities

damage_resistancescold; damage from nonmagical, non-silvered weapons

damage_immunitiesfire, poison

condition_immunitiespoisoned

cr11

reactionsname: Pin (1/Day),desc: When a creature misses the devil with a melee attack, the devil makes a fork attack against that creature. On a hit, the target is impaled by the fork and grappled (escape DC 17). Until this grapple ends, the devil can't make fork attacks or use Inferno, but the target takes 7 (2d6) piercing damage plus 3 (1d6) fire damage at the beginning of each of its turns.

legendary_desc

legendary_actions

special_abilitiesname: Devils Sight,desc: The devils darkvision penetrates magical darkness.,name: Lawful Evil,desc: The devil radiates a Lawful and Evil aura.,name: Magic Resistance,desc: The devil has advantage on saving throws against spells and magical effects.

spell_list

page_no83

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 83
Other formats: JSON

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