Horde of Shadows

Large Undead, (CR 4)

Armor Class 12

Hit Points 90 (20d8)🎲

Speed 40 ft.


STR

6 (-2)

DEX

14 (+2)

CON

10 (+0)

INT

8 (-1)

WIS

10 (+0)

CHR

14 (+2)


Skills

Senses darkvision 120 ft., passive Perception 10

Challenge Rating 4

Actions

Multiattack.

The horde makes up to three claw attacks but no more than one against each target.

Claw.

Melee Weapon Attack: +4 to hit reach 5 ft. one creature. Hit: 16 (4d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed.


sizeLarge

typeUndead

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiesradiant

damage_resistancesacid, cold, fire, lightning, thunder; damage from nonmagical weapons

damage_immunitiesnecrotic, poison

condition_immunitiescharmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amorphous,desc: The horde can pass through an opening as narrow as 1 inch wide without squeezing.,name: Area Vulnerability,desc: The horde takes double damage from any effect that targets an area.,name: Horde Dispersal,desc: When the horde is reduced to 0 hit points, it turns into 2 (1d4) shadows, each of which are bloodied.,name: Horde,desc: The horde is composed of 5 or more shadows. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects.,name: Sunlight Weakness,desc: While in sunlight, the horde has disadvantage on attack rolls, ability checks, and saving throws.,name: Undead Nature,desc: The horde doesnt require air, sustenance, or sleep.

spell_list

page_no

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie
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