Hound Of The Night

Large Monstrosity, unaligned (CR 5)

Armor Class 16 natural armor

Hit Points 112 (15d10+30)🎲

Speed 30 ft.


STR

20 (+5)

DEX

16 (+3)

CON

14 (+2)

INT

9 (-1)

WIS

14 (+2)

CHR

10 (+0)


Skills intimidation 3, perception 5, stealth 6

Senses darkvision 60 ft., passive Perception 15

Languages understands Elvish and Umbral but can't speak

Challenge Rating 5

Actions

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Frost Breath (Recharge 5-6).

The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.


sizeLarge

typeMonstrosity

group

alignmentunaligned

strength_save

dexterity_save6

constitution_save5

intelligence_save

wisdom_save5

charisma_save

perception5

damage_vulnerabilitiesfire

damage_resistances

damage_immunitiescold

condition_immunities

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Scent,desc: A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.,name: Innate Spellcasting,desc: the hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components: at will: dimension door

spell_list

page_no251

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 251
Other formats: JSON

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