Hound Of The Night
Large Monstrosity, unaligned (CR 5)Armor Class 16 natural armor
Hit Points 112 (15d10+30)
Speed 30 ft.
20 (+5)
16 (+3)
14 (+2)
9 (-1)
14 (+2)
10 (+0)
Skills intimidation 3, perception 5, stealth 6
Senses darkvision 60 ft., passive Perception 15
Languages understands Elvish and Umbral but can't speak
Challenge Rating 5
Actions
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Frost Breath (Recharge 5-6).
The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.
sizeLarge
typeMonstrosity
group
alignmentunaligned
strength_save
dexterity_save6
constitution_save5
intelligence_save
wisdom_save5
charisma_save
perception5
damage_vulnerabilitiesfire
damage_resistances
damage_immunitiescold
condition_immunities
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blood Scent,desc: A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.,name: Innate Spellcasting,desc: the hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components: at will: dimension door
spell_list
page_no251
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 251