Howler Baboon

Medium Beast, unaligned (CR 1/4)

Armor Class 12

Hit Points 13 (2d8+4)🎲

Speed 30 ft., climb 30 ft.


STR

15 (+2)

DEX

14 (+2)

CON

14 (+2)

INT

6 (-2)

WIS

12 (+1)

CHR

7 (-2)


Skills athletics 4, perception 3

Senses passive Perception 13

Languages

Challenge Rating 1/4

Actions

Fist.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Rock.

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.


sizeMedium

typeBeast

group

alignmentunaligned

strength_save4

dexterity_save

constitution_save

intelligence_save

wisdom_save3

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Pack Tactics,desc: The baboon has advantage on attack rolls against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

spell_list

page_no380

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 380
Other formats: JSON

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