Howler Baboon
Medium Beast, unaligned (CR 1/4)Armor Class 12
Hit Points 13 (2d8+4)
Speed 30 ft., climb 30 ft.
15 (+2)
14 (+2)
14 (+2)
6 (-2)
12 (+1)
7 (-2)
Skills athletics 4, perception 3
Senses passive Perception 13
Languages —
Challenge Rating 1/4
Actions
Fist.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Rock.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
sizeMedium
typeBeast
group
alignmentunaligned
strength_save4
dexterity_save
constitution_save
intelligence_save
wisdom_save3
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Pack Tactics,desc: The baboon has advantage on attack rolls against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
spell_list
page_no380
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 380