Howler Of The Hill

Large Aberration, neutral evil (CR 14)

Armor Class 18 natural armor

Hit Points 178 (21d10+63)🎲

Speed 50 ft., climb 30 ft.


STR

17 (+3)

DEX

22 (+6)

CON

16 (+3)

INT

17 (+3)

WIS

18 (+4)

CHR

18 (+4)


Skills perception 4

Senses truesight 120', passive Perception 19

Languages understands Abyssal, Common, Infernal, and Void Speech but can’t speak, telepathy 120'

Challenge Rating 14

Actions

Multiattack.

Three Claw or Psychic Bolt attacks.

Claw.

Melee Weapon Attack: +11 to hit, 5 ft., one target, 15 (2d8+6) slashing damage + 13 (3d8) psychic.

Psychic Bolt.

Ranged Spell Attack: +9 to hit, 120 ft., one target, 26 (5d8+4) psychic.

Gloaming Howl.

Emits a magical howl that changes in melody and frequency depending on light around it. Each creature of howler’s choice within 120' of it and can hear howl: DC 18 Wis save or succumb to effects of one of the following. If creature’s save succeeds/effect ends for it creature is immune to that particular howl for next 24 hrs. Bright Howl When howler is in bright light each target that fails the save is incapacitated until end of its next turn. Dim Howl When howler is in dim light each target that fails the save is stunned until end of its next turn.Dark Howl When howler is in darkness each target that fails the save drops whatever it is holding and is paralyzed with fear for 1 min. A paralyzed creature can re-save at end of each of its turns success ends effect on itself.

Otherworldly Hunter.

Transport itself to a different plane of existence. Works like plane shift except howler can affect only itself and can’t use this to banish unwilling creature to another plane.


sizeLarge

typeAberration

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save8

wisdom_save9

charisma_save9

perception4

damage_vulnerabilities

damage_resistancescold, necrotic; nonmagic B/P/S attacks

damage_immunitiespsychic

condition_immunitiescharmed, frightened

cr14

reactions

legendary_desc

legendary_actions

special_abilitiesname: Hungry Void Traveler,desc: Doesn’t require air drink or sleep.,name: Inscrutable,desc: Immune to any effect that would sense its emotions or read its thoughts and any divination spell it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage.

spell_list

page_no236

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 236
Other formats: JSON

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