Ibexian

Large Fiend, chaotic evil (CR 6)

Armor Class 15 natural armor

Hit Points 119 (14d10+42)🎲

Speed 50 ft.


STR

19 (+4)

DEX

17 (+3)

CON

17 (+3)

INT

6 (-2)

WIS

14 (+2)

CHR

7 (-2)


Skills perception 2

Senses darkvision 120', passive Perception 15

Languages understands Abyssal but can’t speak

Challenge Rating 6

Actions

Multiattack.

One Ram and one Hooves or two Spit Fires.

Ram.

Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) fire.

Hooves.

Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (2d4+4) bludgeoning damage + 7 (2d6) fire.

Spit Fire.

Ranged Spell Attack: +5 to hit, 60 ft., one target, 16 (4d6+2) fire.

Pyroclasm (1/Day).

Moves up to 30' in straight line to creature and can move through space of any Med or smaller creature stopping when it moves within 5 ft. of target. Each friendly ibexian within 50' of ibexian can use its reaction to also move up to its speed in straight line to target stopping when it moves within 5 ft. of target. This move doesn’t provoke opportunity attacks. Target and each creature within 20' of it: 14 (4d6) fire (DC 15 Dex half damage). For each ibexian in Pyroclasm after 1st fire increases by 3 (1d6) max (28) 8d6.


sizeLarge

typeFiend

group

alignmentchaotic evil

strength_save7

dexterity_save

constitution_save6

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistancescold, lightning; nonmagic B/P/S attacks

damage_immunitiesfire, poison

condition_immunitiespoisoned

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Fiery Blood,desc: When it takes damage each creature within 5 ft. of it: DC 15 Dex save or take 3 (1d6) fire. The fire ignites flammable objects within 5 ft. of ibexian that aren’t being worn or carried.,name: Fiery Charge,desc: If it moves 20'+ straight toward a target and then hits it with Ram attack on the same turn target takes extra 7 (2d6) fire. If target is a creature it must make DC 15 Str save or be pushed up to 10 ft. away and knocked prone.,name: Pack Tactics,desc: Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.

spell_list

page_no238

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 238
Other formats: JSON

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