Ice Devil
Large Fiend, (CR 12)Armor Class 18
Hit Points 180 (19d10+76)
Speed 40 ft.
20 (+5)
14 (+2)
18 (+4)
18 (+4)
16 (+3)
18 (+4)
Skills
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 13
Languages Infernal, telepathy 120 ft.
Challenge Rating 12
Actions
Multiattack.
The devil makes one bite attack and one claws attack.
Bite.
Melee Weapon Attack: +9 to hit reach 5 ft. one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) cold damage.
Claws.
Melee Weapon Attack: +9 to hit reach 5 ft. one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) cold damage.
Spear.
Melee Weapon Attack: +9 to hit reach 10 ft. one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature it makes a DC 16 Constitution saving throw becoming slowed for 1 minute on a failure. The target repeats the saving throw at the end of each of its turns ending the effect on a success.
Ice Wall (1/Day).
The devil magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage.
If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice).
The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success.
sizeLarge
typeFiend
group
alignment
strength_save
dexterity_save6
constitution_save8
intelligence_save
wisdom_save7
charisma_save8
perception
damage_vulnerabilities
damage_resistancesdamage from nonmagical, non-silvered weapons
damage_immunitiescold, fire, poison
condition_immunitiespoisoned
cr12
reactionsname: Freezing Blood (1/Day),desc: When a creature within 60 feet that the devil can see hits it with a ranged attack or includes it in a spells area, the creature makes a DC 16 Constitution saving throw. On a failure, the creature takes 10 (3d6) cold damage and is slowed until the end of its next turn.,name: Tail,desc: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage plus 7 (2d6) cold damage.
legendary_desc
legendary_actions
special_abilitiesname: Devils Sight,desc: The devils darkvision penetrates magical darkness.,name: Lawful Evil,desc: The devil radiates a Lawful and Evil aura.,name: Magic Resistance,desc: The devil has advantage on saving throws against spells and magical effects.
spell_list
page_no84
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 84