Illhveli, Kembingur

Gargantuan Monstrosity, chaotic evil (CR 12)

Armor Class 17 natural armor

Hit Points 210 (12d20+84)🎲

Speed 5 ft., swim 60 ft.


STR

27 (+8)

DEX

12 (+1)

CON

24 (+7)

INT

7 (-2)

WIS

14 (+2)

CHR

12 (+1)


Skills athletics 12, perception 10

Senses darkvision 60 ft., passive Perception 20

Languages understands Common but can’t speak

Challenge Rating 12

Actions

Multiattack.

The kembingur makes one bite attack and one tail attack.

Bite.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) piercing damage.

Tail.

Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.

Churn Water (Recharge 4-6).

The kembingur thrashes violently. Each creature within 20 feet of the kembingur must make a DC 17 Dexterity saving throw, taking 36 (8d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

The water within 60 feet of the kembingur becomes difficult terrain for 1 minute. Each creature that starts its turn on the deck of a ship in this area must succeed on a DC 17 Dexterity saving throw or fall overboard.


sizeGargantuan

typeMonstrosity

group

alignmentchaotic evil

strength_save12

dexterity_save

constitution_save11

intelligence_save

wisdom_save

charisma_save

perception10

damage_vulnerabilities

damage_resistancescold

damage_immunities

condition_immunitiesprone

cr12

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Frenzy,desc: The kembingur has advantage on melee attack rolls against any creature that doesn’t have all its hp.,name: Blood Scent,desc: The kembingur can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the kembingur has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find or track a creature that doesn’t have all its hp.,name: Hold Breath,desc: The kembingur can hold its breath for 1 hour.,name: Siege Monster,desc: The kembingur deals double damage to objects and structures.

spell_list

page_no211

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 211
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