Illhveli, Nauthveli

Gargantuan Monstrosity, chaotic evil (CR 16)

Armor Class 18 natural armor

Hit Points 280 (16d20+112)šŸŽ²

Speed 10 ft., swim 60 ft.


STR

30 (+10)

DEX

10 (+0)

CON

25 (+7)

INT

6 (-2)

WIS

15 (+2)

CHR

12 (+1)


Skills athletics 15, perception 7

Senses darkvision 60 ft., passive Perception 17

Languages understands Common but canā€™t speak

Challenge Rating 16

Actions

Multiattack.

The nauthveli makes one bite attack and one tail attack.

Bite.

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the nauthveli canā€™t bite another target.

Tail.

Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.

Swallow.

The nauthveli makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the nauthveli, and it takes 28 (8d6) acid damage at the start of each of the nauthveliā€™s turns.

If the nauthveli takes 40 damage or more on a single turn from a creature inside it, the nauthveli must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the nauthveli. If the nauthveli dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Thunderous Bellow (Recharge 5-6).

The nauthveli bellows in a 60-foot cone. Each creature in the area must make a DC 20 Dexterity saving throw. On a failure, a creature takes 54 (12d8) thunder damage and is pushed up to 15 feet away from the nauthveli and knocked prone. On a success, a creature takes half the damage and isnā€™t pushed or knocked prone.


sizeGargantuan

typeMonstrosity

group

alignmentchaotic evil

strength_save15

dexterity_save

constitution_save12

intelligence_save

wisdom_save7

charisma_save

perception7

damage_vulnerabilities

damage_resistancescold

damage_immunities

condition_immunitiesfrightened, prone

cr16

reactions

legendary_desc

legendary_actions

special_abilitiesname: Hold Breath,desc: The nauthveli can hold its breath for 1 hour.,name: Siege Monster,desc: The nauthveli deals double damage to objects and structures.,name: Terror of the High Seas,desc: The nauthveli is surrounded by a supernatural aura of dread. Each creature that starts its turn within 60 feet of the nauthveli must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature immersed in water has disadvantage on this saving throw. A frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatureā€™s saving throw is successful or the effect ends for it, the creature is immune to the nauthveliā€™s Terror of the High Seas for the next 24 hours.

spell_list

page_no212

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 212
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ā† Illhveli, Kembingur Imp ā†’