Imp
Tiny Fiend, (CR 1/2)Armor Class 13
Hit Points 14 (4d4+4)
Speed 20 ft., fly 40 ft.
6 (-2)
16 (+3)
12 (+1)
10 (+0)
12 (+1)
14 (+2)
Skills
Senses darkvision 120 ft., passive Perception 13
Languages Infernal, telepathy 120 ft.
Challenge Rating 1/2
Actions
Sting (Bite While Shapeshifted).
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
Shapeshift.
The imp magically changes its form into a rat (speed 20 ft.) raven (20 ft. fly 60 ft.) or spider (20 ft. climb 20 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it carries is not transformed. It reverts to its true form if it dies.
sizeTiny
typeFiend
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancescold; damage from nonmagical, non-silvered weapons
damage_immunitiesfire, poison
condition_immunitiespoisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Devils Sight,desc: The imps darkvision penetrates magical darkness.,name: Ventriloquism,desc: The imp can perfectly imitate any voice it has heard. It can make its voice appear to originate from any point within 30 feet.,name: Lawful Evil,desc: The imp radiates a Lawful and Evil aura.,name: Magic Resistance,desc: The imp has advantage on saving throws against spells and magical effects.
spell_list
page_no85
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 85