Imy-Ut Ushabti
Medium Monstrosity, neutral (CR 3)Armor Class 15 chain shirt
Hit Points 97 (15d8+30)
Speed 30 ft.
17 (+3)
14 (+2)
15 (+2)
6 (-2)
10 (+0)
5 (-3)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Common (Ancient Nurian)
Challenge Rating 3
Actions
Ceremonial Greatsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage, and the target must make a successful DC 13 Constitution saving throw or take 5 (2d4) poison damage at the start of each of its turns. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Vomit Swarm (1/Day).
The imy-ut ushabti parts its wrappings voluntarily and releases a swarm of scarab beetles that follow its mental commands. The statistics of this swarm are identical to a swarm of insects, but with the following attack instead of a swarm of insects' standard bite attack:
Bites.
Melee Weapon Attack: +3 to hit, reach 0 ft., one creature. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer, and the target must make a successful DC 13 Constitution saving throw or take 5 (2d4) poison damage at the start of each of its turns. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeMedium
typeMonstrosity
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save2
charisma_save
perception
damage_vulnerabilitiesfire
damage_resistancesbludgeoning
damage_immunities
condition_immunitiesexhaustion, frightened
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Regeneration,desc: The imy-ut ushabti regains 5 hit points at the start of its turn if it has at least 1 hit point.,name: Rent wrappings,desc: A creature that touches or deals slashing or piercing damage to an imy-ut ushabti while within 5 feet of the creature shreds its delicate linen wrappings, releasing a flurry of skittering scarabs. The attacking creature must make a DC 12 Dexterity saving throw to avoid them. On a failure, these beetles flow onto the attacker and deal 3 (1d6) piercing damage to it at the start of each of its turns. A creature can remove beetles from itself or from another affected creature within reach by using an action and making a successful DC 12 Dexterity saving throw. The beetles are also destroyed if the affected creature takes damage from an area effect.
spell_list
page_no256
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 256